The Big Meeting


Wherein our narrator is introduced to the cast of characters, and gets to ask his host, "What do you really want?"

Today was a good day; I feel as though something was really accomplished. In the morning I met with the lecturers from the Screenwriting program. Peter thought they were a bit standoffish at first, though I didn't really sense any antagonism. He though that they might be the most threatened by the move toward interactivity - whereas I do believe that writers have the most to gain - in work, in visibility, in ability to translate their ideas into realized content. Anyway, being a writer myself, I have a natural affinity for other writers (take a look at my friends) and we had a fine conversation, peppered with some interesting ideas, one that's such a novel idea, I wonder that no one's thought of it before. (I can't really delve into details as that would be a breach of confidentiality. Sorry.)

I took Peter to lunch, so I could sit him down in our "cone of silence" and have a real chat. "What do you want out of all of this?" I think it's important to ask because he's been moving so fast on so many tracks I don't know that he's seriously though it out. Or rather, hasn't thought about it lately. Good to remind folks that they do have first principles when they're in the midst of executing them. He gives me some details at first, so I continue to press him. Finally, he comes down to it: "I want a place where the students can continue to explore and be creative, without a lot of the constraints they'd encounter in the other (and more established) programs." OK, that's a good starting point. Now we just have to figure out how to get him there from here.

Finally we sat down for the BIG meeting, with folks from most of the departments (no Radio or Directing or Cinematography, but those will be handled on an individual basis further along). Peter and I had established some baselines and a timeline during our lunch meeting, and what I witnessed at that point was an enormous creative outburst from the collected folks. Lots of ideas, lots of things to see and learn. In some sense, I'll be helping to educate the educators. In order to do that, every other week we'll have some serious talent come to the school at lunchtime and show & tell. Next week we'll be covering video gaming (PS2 and MMPORG, I hope) and perhaps some really nice Flash animations, to show folks how good the very best Flash is. Flash is actually being used as a motion graphics format - for professional-grade work, which is proof that the street finds its own use for things, which sometimes its makers never intended. Meanwhile, on the alternate weeks, we'll meet as a group with invited guests to pick their brains on a more private scale about what kinds of things we should be teaching to get these graduates jobs in the industry.

It's so much ground to cover, in so little time; at this end of this, I could probably write a book on educating for interactive. Might not be a bad idea, either. But one thing at a time. The meeting broke up and we all went our separate ways. I think Peter and Tanya (his assistant, who has been wonderfully helpful) are really getting a sense of the amount of work they've signed up for. I hope we can all handle it.

Ah, Central Station beckons.

Posted: Thu - October 16, 2003 at 04:38 PM        


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